Our mission is to change game publishing
We understand players. We know what they play, where they play, when they play and how the play.
We match individual players and games perfectly.
We take care of the heavy lifting on the backend so developers can focus on what is truly important: Make their game as fun as possible!
Do it yourself publishing for online, social and mobile games.
Mission Kontrol is our publishing service for online, social and mobile games.
Enhance your game with social, viral and monetization features on various venues across the net and mobile devices.
No cumbersome negotiation, no compromise on your vision.
Just sign up and get a powerful set of tools and services to connect you to the players who will love your game.
We go beyond Core vs Casual or RPG vs Strategy.
We know if players pefer 5 minute sessions or play for hours at a time. How they spend on games. How long they will wait for a game to load and much more.
We combine these many data points for each player so we can connect them with the right games anywhere.
We provide SDKs for Android, iOS, HTML, Flash and Unity. You can of course also talk directly to our RESTful APIs.
Integration is quick and easy and so is using our backend services like Data Store, Social Graph, etc.
You'll have a persistent social leader board that follows your game in a jiffy.
We thrive to power games everywhere. Spiral Galaxy is where you can explore our portfolio and discover new games through tailored recommendations from our discorvery engine.
The more you play the better it gets.
In its 40+ year history, the games industry has been in constant flux. In recent years, almost every aspect of making games has changed alongside an explosion of platforms, practices and players. But publishing remains largely unfazed.
Quarter Spiral was founded on a simple idea. Publishing should be a service that puts developers and players before profit. Publishing should serve independence and innovation. Publishing should put you in control of your destiny.
A 10 year veteran designer and producer, Ethan has made games big and small at BioWare, Pandemic Studios, PlayFirst and iWin.
Product designer and enterpreneur. Creator of Weewar, Spreedly and more. Former studio manager & producer at Electorinic Arts / BioWare and Creative Director at Soda.
Our 200 mph German engineering grade code machine. When he is not racing the rails, he likes to travel and speak at conferences.
John Welch is a pioneer of digital distribution. He held key posts at SEGA Dreamcast and Shockwave.com, then was founder/CEO of PlayFirst (Diner Dash). He is now founder/CEO of Making Fun, whose games include Hidden Express, BloodRealm and the upcoming Mage & Minions.
With ten years supporting, publishing, and managing top game developers at GDC, EA, and Funzio, Jamil now heads social mobile startup Wormhole Games.